Path: utzoo!utgpu!watserv1!watmath!att!att!rutgers!deejay!otello!modus!rob From: rob@modus.sublink.ORG (Roberto O. Buratti) Newsgroups: comp.ai.neural-nets Subject: Re: game playing neural nets Summary: game playing NN strategy Keywords: games, networks Message-ID: <674@modus.sublink.ORG> Date: 30 Oct 90 13:28:44 GMT References: <1990Oct24.213603.23176@aplcen.apl.jhu.edu> Organization: Modus srl- Milano, Italy Lines: 23 In article <1990Oct24.213603.23176@aplcen.apl.jhu.edu>, simonof@aplcen.apl.jhu.edu (Simonoff Robert 301 540 1864) writes: > ...I am > specifically interested in automatic learning of game > playing strategy - not simply just giving the network > a series of moves to memorize. I have a theory in this field > that I would like to bounce off interested people and see if it is > original. I am not experienced with NN, but I too have developed an (interesting?) idea in this field. Suppose you have a 2-player perfect-info game such as chess, ttt, etc... You can then use a net as move-generator / evaluation-function in a canonical alpha-beta search. I would like to discuss this idea with experts and read some paper, but at the moment I have no bibliografy to send to you. Sorry if I can't help more than this... Please forward to me any interesting paper. Rob -- _ _ __ Via Aleardo Aleardi, 12 - 20154 Milano (Italy) | | | _ _| (__ PHONE : +39 2 3315328 FAX: +39 2 3315778 | | |(_)(_||_|___) Srl E-MAIL: rob@modus.sublink.ORG ______________________________ Software & Services for Advertising & Marketing