Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!news.funet.fi!assari.tut.fi!jk87377 From: jk87377@assari.tut.fi (Juhana Kouhia) Newsgroups: comp.graphics Subject: Re: Z Buffer for Amiga Message-ID: <1990Oct30.201240.24479@assari.tut.fi> Date: 30 Oct 90 20:12:40 GMT References: <1157@iceman.jcu.oz> Organization: Tampere University of Technology Lines: 22 In article <1157@iceman.jcu.oz> cpca@iceman.jcu.oz (C Adams) writes: >Does anybody have C code for the Z buffer hidden surface algorithm. >I would prefer code for the Amiga, but anything would be of >help. Hey, why is z-buffer based program hard to make by yourself? How many people out there have made z-buffer based program? Every year I read many wonderful articles from SIGGRAPH conference proceeding, from IEEE CG&A journal, but I have never implemented anything directly from papers. How common this is? Have anybody implemented for example Beam Tracer (1984), Path Tracer (1987), Spacetime Constraints (1988), REYES type hidden surface algorithm; dicing (1987), etc. etc.? How many of you think "Hey, nice algorithm... this I must do", when you see a new algorithm in the journal? Juhana Kouhia jk87377@tut.fi