Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!dino!news.iastate.edu!IASTATE.EDU!carter From: carter@IASTATE.EDU (Carter Michael Brannon) Newsgroups: comp.graphics Subject: Re: Ray tracing Superquadrics Keywords: raytracing Message-ID: <1990Oct30.155452@IASTATE.EDU> Date: 30 Oct 90 21:54:52 GMT References: <28825@boulder.Colorado.EDU> <1990Oct29.150528.11257@eye.com> <3684@idunno.Princeton.EDU> Sender: usenet@news.iastate.edu (USENET News Poster) Reply-To: carter@IASTATE.EDU (Carter Michael Brannon) Organization: Iowa State University Lines: 18 I was just digging through my literature and finally came up with the reference that was stuck in the back of my mind. I cannot vouch for the speed of this method, but here's the ref. Kalra, Devendra, and Alan H. Barr, "Guaranteed Ray Intersections with Implicit Surfaces," Computer Graphics, Vol. 23, No. 3, July 1989. This method uses Lipschitz conditions to intersect ANY implicit surface. It always finds the closest (or subsequent) intersection points -- even in badly behaved functions. There are also some really neat pictures of blended objects in the paper. -- Michael B. Carter