Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!decwrl!bacchus.pa.dec.com!rust.zso.dec.com!shlump.nac.dec.com!ryn.esg.dec.com!allvax.enet.dec.com!jroth From: jroth@allvax.enet.dec.com (Jim Roth) Newsgroups: comp.graphics Subject: Re: Forming polygons from points in 3d Message-ID: <3352@ryn.esg.dec.com> Date: 30 Oct 90 23:07:32 GMT Sender: guest@ryn.esg.dec.com Organization: Digital Equipment Corporation Lines: 18 In article <9010252023.AA02947@polymer.che.clarkson.edu>, abstine@polymer.che.clarkson.edu (Art Stine) writes... >Does anyone have an algorithm or maybe even some code which will >take a set of points in 3d and basically 'shrink-wrap' them (ie, form >a volume from them by connecting all the 'outside' points) There is a recent ACM TOG paper: A. M. Day The implementation of an algorithm to find the convex hull of a set of three-dimensional points ACM TOG Vol 9 No 1, Jan 1990, pp 105-132 Includes Pascal code. It is based on the well-known Preparata-Hong algorithm, with due care to handle the annoying degenerate cases that can arise. - Jim