Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!m.cs.uiuc.edu!pmoran From: pmoran@m.cs.uiuc.edu Newsgroups: comp.graphics Subject: Re: How to determine 4 points in a 3D p Message-ID: <4400075@m.cs.uiuc.edu> Date: 31 Oct 90 03:56:00 GMT References: <31644@netnews.upenn.edu> Lines: 18 Nf-ID: #R:netnews.upenn.edu:31644:m.cs.uiuc.edu:4400075:000:449 Nf-From: m.cs.uiuc.edu!pmoran Oct 30 21:56:00 1990 > I am looking for the algorithm (pseudocode is fine) to determine any 4 given > abitrary points p(x,y,z) that lie in the same plane... > e.g. The algorithm should work for the following points .. > ... Another variation to do it with determinants: | p1x p1y p1z 1 | | p2x p2y p2z 1 | = 0 if the points are coplanar | p3x p3y p3z 1 | | p4x p4y p4z 1 | Pat Moran University of Illinois at Urbana-Champaign student--no disclaimer required