Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!uunet!mcsun!hp4nl!charon!tromp From: tromp@cwi.nl (John Tromp) Newsgroups: comp.graphics Subject: fill algorithms and memory usage Summary: (flood) fill algorithms: how much (non-bitmap) space do they use? Keywords: flood fill, memory usage Message-ID: <2470@charon.cwi.nl> Date: 2 Nov 90 17:23:09 GMT Sender: news@cwi.nl Lines: 8 I am investigating algorithms for filling up an arbitrary enclosed region in a bitmap. I already traced some references, but the algorithms i found are concerned with speed mainly, e.g. number of times each internal pixel gets visited. Instead I am interested in algorithms using as little memory as possible. Can anybody tell me what is known about this or provide me with pointers? Many thanks, John Tromp (tromp@cwi.nl)