Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!rex!ukma!hongde From: hongde@ms.uky.edu (Hongde Luo) Newsgroups: comp.graphics Subject: Rendering Message-ID: <16308@s.ms.uky.edu> Date: 3 Nov 90 04:47:02 GMT Reply-To: hongde@ms.uky.edu (Hongde Luo) Organization: U of Kentucky, Mathematical Sciences Lines: 18 I need rendering routine which can do the following: Given a triangle represented by three vertices: M1(x1,y1,z1), M2(x2,y2,z2) and M3(x3,y3,z3); the "density" at these three vertices are d1, d2 and d3, respectively. I also have another point M(x,y,z) inside the triangle. I want to find the "rendered density" at point M. I was going to do it my self but it seems more complicated than I thought, I appreciate any pointer to a reference or a code. Thanks in advance. Hongde -- ************************>>>> hongde@ms.uky.edu <<<<************************ * Hongde Luo Center for Computational Science Univ. of Kentucky * ************************>>>> (606)-257-8741 <<<<************************