Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!ucsd!ucbvax!bloom-beacon!mitech.COM!gjc From: gjc@mitech.COM Newsgroups: comp.lang.scheme Subject: scheme for kids Message-ID: <9010302227.AA15088@schizo> Date: 30 Oct 90 19:41:42 GMT Sender: daemon@athena.mit.edu (Mr Background) Reply-To: gjc@mitech.com Organization: The Internet Lines: 23 All things considered (especially the age of the Apple-II and the address space limitations) the best you can do as far as programming languages would be LOGO. There are two versions available, one from LCSI in Canada and one from Terripin (sp) in MA. I am more familiar with the Terripin environment, having done a bit of work in it around 1981, specifically the implementation of LOG, EXP, and some other functions, in LOGO itself. The basic idea is that you get a dual-window environment, an "echo" area at the bottom in which to type programs and commands and a "graphics" area in which to view the turtle. Editing a procedure pops up a special edit window. There are at least two books of interest which use LOGO in some way. One of them is called Turtle Geometry. If you can find a reasonable C compiler then perhaps an implementation of Scheme such as XSCHEME or SIOD would fit into the 64kbyte address space. But since you would have to add at least some graphics primitives to make it interesting you may very well run out of room without putting a huge amount of work into the project. The 6502 was like that. -gjc