Path: utzoo!attcan!uunet!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!gatech!bloom-beacon!eru!hagbard!sunic!news.funet.fi!funic!santra!santra!jka From: jka@niksula.hut.fi (Jari Petri Karjala) Newsgroups: comp.os.msdos.programmer Subject: Re: Sprite ToolKit for PCs available at chyde.uwasa.fi Message-ID: Date: 27 Oct 90 12:26:06 GMT References: <31600007@hpcvra.CV.HP.COM> Sender: news@santra.uucp (Cnews - USENET news system) Organization: Helsinki University of Technology, Finland Lines: 22 In-Reply-To: everett@hpcvra.CV.HP.COM's message of 26 Oct 90 00:10:03 GMT In article <31600007@hpcvra.CV.HP.COM> everett@hpcvra.CV.HP.COM (Everett Kaser) writes: > After downloading the sprite toolkit, I find myself unable to run any of the > demo programs. I assume it's because I'm not "using" the .BGI drivers, and > I don't know how to, as I've never been a Borland customer. Could someone > give me a clue as to how to get the EGAVGA.BGI driver "running", or "used", > so that I can check out this package? All you need is to have the EGAVGA.BGI file (assuming you have an EGA or a VGA card) in the same directory as the program you want to run. The EGAVGA.BGI is included in the STK archieve. You can also place the BGI drivers into another directory, if you define the environment variable BGIDIR to point into that directory, eg SET BGIDIR=C:\STK\DRIVERS. I did not link the drivers into the executables because it would have been a waste of space to duplicate them into all programs. Also the Turbo C users should have the BGI files already, so they can just set the BGIDIR variable. -- /* Jari Karjala ** "Mathematics is a subject in which we never know */ /* jka@niksula.hut.fi ** what we are talking about" -- Bertrand Russel */