Path: utzoo!attcan!uunet!wuarchive!sdd.hp.com!ucsd!pacbell.com!pacbell!sactoh0!tree!turk From: turk@tree.uucp (Rob Turk (1-1-90)) Newsgroups: comp.sys.amiga Subject: Re: MechForce Summary: Amazing Computing... Message-ID: <1990Oct28.221911.25627@tree.uucp> Date: 28 Oct 90 22:19:11 GMT References: <34333@nigel.ee.udel.edu> <1990Oct27.054619.19864@news.iastate.edu> Organization: TREE BBS (916)349-0385 Sacramento, Ca Lines: 30 In article <1990Oct27.054619.19864@news.iastate.edu>, skank@iastate.edu (Skank George L) writes: > In article <34333@nigel.ee.udel.edu> jones@uv4.eglin.af.mil (Calvin Jones, III) writes: > >"David R. Tyler" writes: > > > >Anyway, the discussions with FASA will probably lead to the development > >of a REAL BattleTech for the Amiga, written by Ralph Reed (Not another > >Activision game) within 18 months or so. > > > ATTENTION MECH WARRIORS!!! > > FASA has proceeded with the aformentioned Battle Tech project. They are > building a Battle Tech Simulator in Chicago. The simulator consists of one > or more lances. Each Mech has three(?) networked Amigas to do the cockpit > display, lights, indicators, etc. The netork is an Arcnet net with an I*M > server that links all the Amigas. I didn't understand if the actual simulator > pods rocked when the Mech moved or not, but the cockpit display looked pretty > impressive! The goal is to have Battle Tech leagues (Lances, to any fellow > Mech Warriors out there...) that meet once a week or more often, like bowling > leagues in simulators nationwide. Mech Warriors would be able to fight with > or against lances in simulators in different parts of the country. I thought > the simulator was supposed to be open sometime within a year from now, but I > have no idea of the current status of the project or who is doing the > programming. > --George > Wasn't there an article on this a few months ago in Amazing Amiga Computing? I think it was on one of the last pages. It mentioned some names and companies involved.