Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!caen!hellgate.utah.edu!dog.ee.lbl.gov!nosc!crash!pro-graphics.cts.com!dak From: dak@pro-graphics.cts.com (DAK Productions) Newsgroups: comp.sys.amiga Subject: Re: 8 or 24 bit animation->Toaster animation software? Message-ID: <5370@crash.cts.com> Date: 31 Oct 90 06:56:12 GMT Sender: root@crash.cts.com Lines: 30 In-Reply-To: message from thomas@eleazar.dartmouth.edu Very good question? We are in a similar boat and have always believed the strength of the Amiga is to run animates "right out of the box. I don't think the Toaster will support any animation other than through LightWave. Although this is VaERY high quality imaging it is 3D and requires single frame recording. That's additional hardware and chewing up a VCR or getting a frame recorder (ouch!) A great way to "animate" on the other hand is to load logos into the DVE function of the Toaster and zoom bounce or whatever, similar to the functions in PVP/Post but simpler and with less work and time required. Theses images would have to be brough in through oaster paint and the end result is, subjectively, better than straight iff out. We use a GVP 030 and it makes a significant difference when running larger anims. We're not running 32bit mem yet but I'm told this further increases the speed. IT WOULD BE ABSOLUTLY WONDERFUL if DPAINT 4 took advantage of the 030 and or the 881/882. Although DPAINT doesn't use them now, as I said , anims runn considerably faster in the machine with them. Probably because it moves everthing around faster than a stock machine. HAM-E is a product we're looking at as a means to get higher res without sacrafising DPaint anims. From what we've found out so far it could be the ticket! We will probably order one this or next week and we'll post our results. If you know of anyone using it to "bump up " anims please let us know! Hope some of this information helps, seeya on the Radio.....DAK