Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!brahms.udel.edu!udccvax1!kinks From: kinks@vax1.acs.udel.EDU (Karl E Aldinger) Newsgroups: comp.sys.amiga Subject: Re: 24/32 Bit Color Message-ID: <6984@vax1.acs.udel.EDU> Date: 31 Oct 90 22:39:30 GMT References: <26217.271dbbec@kuhub.cc.ukans.edu> Reply-To: kinks@vax1.udel.edu (Karl E Aldinger) Organization: University of Delaware Lines: 16 ... A television set, displaying a television signal is analog. A computer monitor, displaying a computer image is digital. The best way to approximate the TV's analog picture, is with a larger range of discrete colors. Obviously, painting a 2D image with 16 million colors is overkill, but to render 3D images, 24-bit color is still not overkill. The reason a television doesn't have those awful aliasing lines, is because the dithering is inherent in the generation of the image. To get an equivilent picture we would need analog rastor images, but that's not how a computer likes to remember things (remember our image is always stored digitally unless its on tape.) This means that no matter how many colors the eye can detect, (I have normal vision and can barely tell the difference between HAM colors) the creation of lifelike, non-surrealistic images depends on huge amounts of colors. Karl Aldinger