Path: utzoo!attcan!uunet!zephyr.ens.tek.com!tekig5!brianr From: brianr@tekig5.PEN.TEK.COM (Brian E Rhodefer) Newsgroups: comp.sys.amiga.games Subject: Re: 688 Attack Sub: Why not modem support? Message-ID: <7158@tekig5.PEN.TEK.COM> Date: 27 Oct 90 03:20:19 GMT References: <3403.271f81b6@cc.helsinki.fi> <1990Oct21.214110.713@agate.berkeley.edu> <1990Oct22.150412.27461@msuinfo.cl.msu.edu> <1990Oct22.192858.1820@agate.berkeley.edu> Reply-To: brianr@tekig5.PEN.TEK.COM (Brian E Rhodefer) Distribution: na Organization: Tektronix, Inc., Beaverton, OR. Lines: 21 In article <1990Oct22.192858.1820@agate.berkeley.edu> felixh@sandstorm.Berkeley.EDU (Felix Hack) writes: > Well, that pisses me off. EA screws Amiga users again. It's not as if >... >.... >..... I guess this sort of stuff is just typical of EA. >They port the game to the Amiga and make no effort to even include all >the original features that could easily have been included. I think you're all laboring under a misconception: that EA is involved in any way with the design or coding of the games they sell. EA is simply a disk duplicating, packaging, and marketing service. The actual authors are each unique, and apparently retain (or burn) the sources. EA can't even fix bugs, let alone control the niceties.. The above near-hearsay is based on a presentation one of EA's marketing reps gave our local users group last year. People wanted to know things like, "Why can't you produce a 500/2000-compatible version of Archon". Answer: "Shoot! - we didn't even produce the *1000-compatible* version." Brian Rhodefer