Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!att!att!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.sys.amiga.games Subject: Re: M1 Tank Platoon, and sound quality Message-ID: <3424@corpane.UUCP> Date: 26 Oct 90 18:47:13 GMT References: <1990Oct11.164358.20406@warwick.ac.uk> <740@sky.COM> Organization: Corpane Industries Inc., Louisville, KY Lines: 23 wulfgar@jwprod.UUCP (Wulfgar (Tribe of the Elk)) writes: >>game soundtracks. Advertisers even *boasted* the amount of digitized >>sounds in their games. I always thought that a few tastefully done >Yeah, Shadow of the Beast II would be a one disk game without that intro-anim >and sound. Yeah! Who needs digitized sounds? I think the little beep beep speaker in an IBM PC is just fine. matter of fact Who Needs Sounds at all? And animation. Who needs it? I bet if all the developers dropped all the sound and fancy graphics from the games, the games would only take up 64K. Just like the c64 and atari 800XL. That's what we need! More C64 like games with C64 graphics and C64 sound! Just because an Amiga has 512K of memory or more is no reason to use it all. Then we would have more room to multitask more games. :-} [sorry, I couldn't resist] -- John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. A door is what a dog is perpetually on the wrong side of----Ogden Nash