Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!att!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.sys.amiga.games Subject: Re: Comment on Psygnosis playablilty Keywords: Psygnosis Message-ID: <3426@corpane.UUCP> Date: 26 Oct 90 19:09:15 GMT References: <780@idsssd.UUCP> Organization: Corpane Industries Inc., Louisville, KY Lines: 28 gary@idsssd.UUCP (Gary Gealy) writes: >Comment on Psygnosis playability. (aracade style games) >What's the deal here, why publish games that IMHO are very hard to >almost impossible to beat without cheat modes? Am I the only one >with this problem or are there others that feel this way? If so, >speak up, what's YOUR opinion? I agree. I think game publishers should do some of the following: 1> Have a trainer mode option built in for those of us who just can't win any other way. 2> Have a kiddie level (incredibly hard) and an old folks level of playability choice. Kiddie level would be for those Nintendroids that want hard challenges,and OF mode would be for those less dexterious players who enjoy games but aren't that great at them. [I think having the cheat mode in Shadow of The Beast 2 is a step in the right direction] -- John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. A door is what a dog is perpetually on the wrong side of----Ogden Nash