Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!world!levin From: levin@world.std.com (Levin F Magruder) Newsgroups: comp.sys.amiga.games Subject: Re: Amiga Games - What's Playable & fun Message-ID: <1990Oct30.190133.3204@world.std.com> Date: 30 Oct 90 19:01:33 GMT References: <21397@well.sf.ca.us> Distribution: usa Organization: The World Lines: 27 I've also gotten pissed off at shelling out money for games taht are too hard, poorly documented, or just boring. I can recommend, but not rave about, the following arcade type games (they're all old, cause I've stopped buying games for awhile): 1. Menace. You fly a ship and shoot at things in front of you. It seems to me that the point of the game is trying to time the bonuses you pick up so you have new weapons and a force field shield before you kill the mega-monster on each level. I've probably played 200 games, and never got past the 5th (of 6) levels. 2. Virus. A vector graphics game where you fly a hovercraft around and shoot up or get shot up by enemy flying things. I love the graphics, but none of my friends were too impressed by it. Recently, I've been trying to get into Carrier Command. It has a lot more to it than a typical arcade game; the instructions are about 30 pages long and you need them. I can't wipe out the first enemy island I encounter in the Action Game, though. It seems to me like to take out a lot of the installations you'd be best off if you could attack with two of the aircraft at once. Anyone have any general notes on the strategy for the arcade-type parts of this game, and comments about the overall playability of the strategy game? I've also been trying to play BAAL, and it seems to me to be tough and not very rewarding. Did anyone have any fun with this one? It seemed like a popular game.