Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!usenet.ins.cwru.edu!po.CWRU.Edu!pab From: pab@po.CWRU.Edu (Pete Babic) Newsgroups: comp.sys.amiga.games Subject: Re: Space Taxi Message-ID: <1990Oct31.160855.26785@usenet.ins.cwru.edu> Date: 31 Oct 90 16:08:55 GMT References: <901021.214650.CDT.C503719@UMCVMB.MISSOURI.EDU> Sender: news@usenet.ins.cwru.edu Organization: Case Western Reserve University, Cleveland, Ohio, (USA) Lines: 22 Nntp-Posting-Host: cwns5.ins.cwru.edu In a previous article, C503719@UMCVMB.MISSOURI.EDU (Baird McIntosh) says: >In Message-ID: <1990Oct16.224159.29044@agora.uucp> > billsey@agora.uucp (Bill Seymour) said: >> There's a real grass roots effort to convince someone to do Space Taxi >>for the Amiga on PeopleLink... It seems like *every* time someone asks what >>type of new game they should be doing, everyone coruses 'Space Taxi!', 'Hey >>Taxi!' and 'Pad Nine Please.' Space Taxi is one of my favorite games. I've considered getting another C64 just to play this game. An Amiga version would be great, I think what would be most important in doing a port would be the feel of the thrust controls. The original game had a great illusion of realism in using the thrusters, it was neither too touchy nor too easy. You could kind of get the feel that the vehicle you controlled weighed a few tons. -- /// Pete Babic - pab@po.cwru.edu | /// /\ Integrated Library Systems | \\\ /// /--\MIGA Case Western Reserve University | \\\/// The future is here now!