Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!ub!dsinc!bagate!cbmvax!cbmehq!cbmdeo!adspdk!hclausen From: hclausen@adspdk.UUCP (Henrik Clausen) Newsgroups: comp.sys.amiga.games Subject: Re: Bards Tale 1 help? Message-ID: <182271e3.ARN03852@adspdk.UUCP> Date: 31 Oct 90 10:09:23 GMT References: <03696.@avignon.gbdt.oz.au> <1990Oct29.103811@gauss.Berkeley.EDU> Reply-To: hclausen@adspdk.UUCP Followup-To: comp.sys.amiga.games Organization: Graffiti Data Lines: 21 In article <1990Oct29.103811@gauss.Berkeley.EDU>, Joe Kiniry writes: > In article <03696.@avignon.gbdt.oz.au>, > Dave@avignon.gbdt.oz.au (Dave Moore) writes: > |> Last thing. Does anyone know of a patch to get this game working on a hard > |> disk? It'd be a real nice speed improvement if it could load the graphics > |> from a faster medium.. (Working with fast ram would be nice as well) My suggestion is to insert an 'AddBuffers df0: 600' command in Startup-Sequence, the exact figure depending on available chip ram. This works very well for several other games as well, and avoids cluttering your HD. Do put the AddBuffers command on the disk as well. BTW, this was on a copy of the copy protected _original_ - HD installation may be hard with BT1 due to the protection. -Henrik | Henrik Clausen, Graffiti Data (for i=0; *Text[i]; i++) | | ...{pyramid|rutgers}!cbmvax!cbmehq!adspdk!hclausen | \__"Do not accept the heart that is the slave to reason" - Qawwali trad__/