Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!ogicse!intelhf!agora!billsey From: billsey@agora.uucp (Bill Seymour) Newsgroups: comp.sys.amiga.games Subject: Re: Nethack ect. Help wanted. Keywords: NetHack color Message-ID: <1990Nov2.181740.4117@agora.uucp> Date: 2 Nov 90 18:17:40 GMT References: <1990Nov1.002506.8094@agora.uucp> <4153@oasys.dt.navy.mil> Organization: Open Communication Forum Lines: 26 In article <4153@oasys.dt.navy.mil> keni@dtix.dt.navy.mil (Lorber) writes: :In article <1990Nov1.002506.8094@agora.uucp> (Bill Seymour) writes: :: It just does walls and such. No colors or special graphics. : :Sorry, you're wrong. The font DOES use color (make sure you have the :current version: NetHack 3.0, patchlevel 9). No special graphics though, :unless you think walls are special :-) : :Ken Lorber :keni@dtix.dt.navy.mil :for the Amiga NetHack Team I stand corrected (from several directions, actually!) NetHack for the Amiga *does* use color... Just not the multicolor fonts I was thinking of. By the way, if you load the font in via the 'font' preferences module in 2.0, even just enough to look at it, NetHack will work under 2.0 with the proper font. This is a big improvement over trying to use it with the custom font replaced by topaz. :-) I have a script file that I use to initialize NetHack stuff from a pull down menu on Workbench, and it loads the font module at the same time as it does the assigns... -- -Bill Seymour billsey@agora ***** American People/Link Amiga Zone Hardware Specialist NES*BILL ***** Bejed, Inc. NES, Inc. Northwest Amiga Group At Home Sometimes (503) 281-8153 (503) 246-9311 (503) 656-7393 BBS (503) 640-0842