Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!hacgate!tcville.HAC.COM!koo From: koo@tcville.HAC.COM Newsgroups: comp.sys.amiga.games Subject: re: Pinball Message-ID: <11565@hacgate.UUCP> Date: 2 Nov 90 22:57:30 GMT Sender: news@hacgate.UUCP Reply-To: koo@tcville.HAC.COM () Distribution: na Organization: Hughes Aircraft Co., El Segundo, CA Lines: 57 In article <<11250@hubcap.clemson.edu> robert@hubcap.clemson.edu (Robert Reynolds) writes: > Well, I've been waiting for a review of the Karmasoft pinball > construction set,... I was able to create a fairly playable pinball machine using just the parts that came with the machine (bumpers & sound). It took all of one evening to tune and adjust, and I still haven't done the graphics yet. Power Pinball comes with 4 different machines which you could use as examples for your own creations. Briefly (on playing): - The game is HD-installable, and has no protection except for manual lookup. - I had to use 68000 mode on the A2500/30 for this game, so there should not be any difference in performance from an A1000. The game may not work on an A3000. - Gameplay was much more realistic than 1st Person Pinball. - Some things can be tweaked e.g. gravity, bounce - I missed Night Mission Pinball from my Apple ][e, but once I was able to modify the sounds to my liking, this isn't too bad. - Multiball features, more than 2 flippers, and a bonus bumper that pops up and guards the exit would be nice. Flippers are fixed in their locations in this version, too. :-( - The pinball machine keeps track of 4 players, one person for each electronic "quarter". - The two Amiga keys operate the flippers, the Alt keys emulate 'Tilt'. Brief remarks on the construction set: - Most of it is fairly easy and intuitive to use. Adding events (e.g. lighting up lights, scoring, or reseting the target banks) take a little more reading. But most of the work has been done for you. - It is a graphical construction set, so there is no need to write code. - You can attach sounds to most events, e.g. hitting a bumper, end of game, dropping a target bank, background sound, etc. - The pinball machine uses 8SVX and FutureSound samples. - Designing the machine is rather time-consuming (even without the bugs). Most of the time is spent editing spots where the ball appears to be trapped (bouncing between 2 bumpers forever). - A free update is available by mail: register, then send in your original disk asking for the fixed version. >> Plea << By the way, the pinball machine I'm creating has a spaghetti western theme. Does anyone have good sound samples from "The Good, The Bad, And The Ugly" that I could use for the opening (e.g. that neat opening music)? Thanks! >> End of Plea << Conclusion: Not bad. I'm pretty satisfied, but I wouldn't refuse more sounds, more fancy effects, and more flippers. Disclaimer: Those bugs had better be fixed in the update disk. Otherwise, I take it back. Frances