Path: utzoo!utgpu!watserv1!watmath!att!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!think.com!mintaka!mintaka.lcs.mit.edu!vic From: vic@wookumz.ai.mit.edu (Vic Rattlehead) Newsgroups: comp.sys.amiga.games Subject: Re: Comment on Psygnosis playablilty Message-ID: Date: 2 Nov 90 19:56:07 GMT References: <780@idsssd.UUCP> <3426@corpane.UUCP> Sender: daemon@mintaka.lcs.mit.edu (Lucifer Maleficius) Organization: /home/fsf/vic/.organization Lines: 23 In-Reply-To: sparks@corpane.UUCP's message of 26 Oct 90 19:09:15 GMT In article <3426@corpane.UUCP> sparks@corpane.UUCP (John Sparks) writes: >I agree. I think game publishers should do some of the following: > >1> Have a trainer mode option built in for those of us who just can't >win any other way. I don't like the idea of trainers and cheats. If a game is so impossibly hard that you can't finish it without cheating, then its not worth playing at all. The puzzle solving idea in Beast 2 was cool but it took 10 hours to restart the game. It was so freaking hard that you'd have to restart every 5 minutes. It was so unforgivable. If you accidentally miss the little demon that drops the key (was it a key?) anyway, if you miss it you have to commit suicide and wait another 10 hours for the game to start again. Psygnosis is coming out with a lot of good games now like KGS which are much more playable. Still hard but very fun to play! -Vic