Path: utzoo!attcan!uunet!cs.utexas.edu!evax!hill From: hill@evax.arl.utexas.edu (Adam Hill) Newsgroups: comp.sys.amiga.tech Subject: Re: GUI Style Question Message-ID: <1990Oct30.190102.3828@evax.arl.utexas.edu> Date: 30 Oct 90 19:01:02 GMT References: <10177@milton.u.washington.edu> <6927@sugar.hackercorp.com> <10219@milton.u.washington.edu> Organization: Computer Science Engineering Univ. of Texas at Arlington Lines: 24 AMEN!!!! A friend and I were working on a D&D character generator for 2nd Edition and came up on this big time. Imagine: Dice Rolls -> Stats -> Race -> Class -> Money -> Equipment Now with a "nice" screen on which you have these attributes displayed --- WHAT DOES THE USER GET TO CHANGE ONCE HE HAS CHOSEN??? It gets worse, what happens when the player says "Hey I want more money .. I wanna become a Paladin!" The code has now become nasty to check for all of this. We finally said "You will do this" un-Ghost some "Now do this" un-ghost some more. And if he wanted to go back to X everything "after" X got cleared. And I thought it was bad the mutual exclude didn't "quite" work ...... :-) -- adam hill "I will tell you three things.." hill@evax.arl.utexas.edu Make Up Your Own Mind.. AMIGA! Amiga... Multimedia NOW!! 24 Bit Color(n.) Large waster of bandwidth. "Amiga walk with me ........"