Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!ucbvax!GRIN1.BITNET!THROOP From: THROOP@GRIN1.BITNET ("Throop,Henry B") Newsgroups: comp.sys.apple2 Subject: Re: disconnecting /RAM, Applesoft questions Message-ID: <9010280138.AA06361@apple.com> Date: 28 Oct 90 02:36:36 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 23 To disconnect /RAM, you need to do three things: remove it from the device driver vectors on the ProDOS System Global Page, remove the device number (Slot 3 drive 2 for /RAM) from the online devices list, and then set the device count down to where it should be. Beneath Apple ProDOS tells you how to do all this; if you don't have this book, buy it; it's an invaluable aid that comes in use all the time. Two books I know of (both out of print, I think) list the vectors for using hi-res graphics from assembly language. Unfortunately, I don't have either of them here with me at college. These are _Graphically Speaking_ (Mark Pelzarski) and Apple Arcade Game Design (Jeffrey Stanton). If they still have some left, you can probably order the former from Polarware (formerly Penguin Software) for $2.95 or so. I don't think Apple has documented the entry points at any time; technically, Applesoft is property of MicroSoft (who write it back in 1980), and Apple can't publish disassemblies of it. It's not in the gs firmware manual or the ][+ or //e technical references. -- Henry Throop THROOP@GRIN1.BITNET throoph@jacobs.cs.orst.edu