Path: utzoo!utgpu!watserv1!watmath!att!att!emory!wuarchive!hp48sx From: hp48sx@wuarchive.wustl.edu (HP48SX Archive Maintainer) Newsgroups: comp.sys.mac.games Subject: Re: Removing copy protection from SimCity Message-ID: <1990Oct30.025323.25263@wuarchive.wustl.edu> Date: 30 Oct 90 02:53:23 GMT References: <12801@chaph.usc.edu> <1990Oct29.232759.6965@wuarchive.wustl.edu> <43228@eerie.acsu.Buffalo.EDU> Organization: Washington University in Saint Louis, MO Lines: 28 I think one of the main reasons for copy protection is to prevent everybody who has access to a machine with the software to take it with them home. All copy protection can be removed, and also the software producers knows that. But if there is some way to stop people from just getting a copy from a BBS (Yes, you can do this with MS-DOS commercial games), or even more likely from a public machine then this will probably increase the sales. The standard user who puts a game onto the university computer to see it in color, and does not remove it when finihed may give the game away to 20 users or more without knowing. more complex packages will often need a manual, or a reference card, also does the users of such programs often want the ability to get support in case of problems.a I only see a real pirate problem in the area of games. Much of the other software is used by serious users. This is also one of the reasons why there isn't very much serious software for the Amiga. It is a games machine, and then there is only a few seriously onlyy users, and thus more pirates. Povl -- ******************************************************* Povl H. Pedersen hp48sx@wuarchive.wustl.edu HP48sx archive maintainer