Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!zaphod.mps.ohio-state.edu!wuarchive!kuhub.cc.ukans.edu!mlab2 From: mlab2@kuhub.cc.ukans.edu Newsgroups: comp.sys.mac.games Subject: Re: What? NO PD CHESS FOR MAC??? Message-ID: <26395.272dfaaa@kuhub.cc.ukans.edu> Date: 31 Oct 90 03:11:53 GMT References: <4393@lanl.gov> <25429@dartvax.Dartmouth.EDU> Organization: University of Kansas Academic Computing Services Lines: 21 In article <25429@dartvax.Dartmouth.EDU>, rsvp@eleazar.dartmouth.edu (R. Scott V. Paterson) writes: > tjf@lanl.gov (Tom J Farish) writes: >>Maybe it's time to port one from the (shudder) IBM or Amiga worlds. > > Yes, please. I've seen a really excellent Chess game in which the > pieces are animated. When a queen takes a pawn, they actually > fight (of course, you know which piece will win beforehand). I've > been waiting for this for the mac for about two years. > -rsvp "Battle Chess" or some such? Writing a "battling chess" game for the Mac has only _briefly_ sparked my fancy. The problem becomes: who really wants to hack the search tree? All that work and then, when you've finished, all you've done is coded another chess program. Are there generic chess algorithms (pref Pascal) that can be used as a shell? :======:**************************************************************** : ==== :* ** And watching the stars go on at night, ** : === :* Soft Dorothy ** I'd like to see just one of them die.. ** : == :* *****************************************jc** :.=....:****************************************************************