Path: utzoo!attcan!uunet!samsung!usc!ucsd!ucbvax!agate!shelby!portia.stanford.edu!jessica.stanford.edu!aaron From: aaron@jessica.stanford.edu (Aaron Wallace) Newsgroups: comp.windows.ms Subject: Re: Flight simulator and WINDOWS Message-ID: <1990Oct29.213113.20672@portia.Stanford.EDU> Date: 29 Oct 90 21:31:13 GMT References: <85057@lll-winken.LLNL.GOV> Sender: Aaron Wallace Organization: Academic Information Resources Lines: 18 In article <85057@lll-winken.LLNL.GOV> rhodes@rogue.llnl.gov writes: >Flight simulators are very processor intensive and so is WINDOWS. The two >together are a bad mix. Just for fun I tried running FALCON AT under >WIN3 with some very amusing (and unusable results). So far, I think >windows is great for things like DTP and drawing programs like DESIGNER and >little else. > >I'd be very surprised to see a decent flight game run under windows ( >maybe a 486 with ultra fast video). It could probably be done *if* a Windows-specific implementation were written. When running a DOS graphics app under Windows, the double-buffering kills graphical performance (i.e the app writes the info to what it thinks is the screen, then Windows copies it to the Window.) A Windows-based flight simulator wouldn't have this problem. Whether Windows' graphics routines are as fast as specialized ones for flight simulators is a different story... Aaron