Path: utzoo!attcan!uunet!lll-winken!sun-barr!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!gaspo@ds1.scri.fsu.edu From: gaspo@ds1.scri.fsu.edu (Scott Gasparian) Newsgroups: sci.virtual-worlds Subject: Power glove Message-ID: <10035@milton.u.washington.edu> Date: 26 Oct 90 16:00:12 GMT Sender: hlab@milton.u.washington.edu Organization: SCRI, Florida State University Lines: 32 Approved: hitl@hardy.u.washington.edu Ok, I'm new to this group, so if this is the wrong place, let me know (and if it is, you should). What I was wondering is, the general status of input devices for VR systems. Like, I keep seeing references to a "6D" ball or something. What excactly is it? Also, has any tinkerers out there managed to connect the nintendo's "power glove" setup to interface with, say, standard serial port of a pc? I had an idea awhile ago that I actuallt tinkered with that resulted in a joystick type contraption that worked like so: standard joystick movement for x and y planes slide the stick up and down (telescopic like) for z plane twist the stick for adjusting x/y perspective thumb roller for z perspective. What I'm looking for is anything and everything that can relatively cheaply provide at least the above inputs, and possibly more. Garage creations, marketed products, references, pointers etc..... In other words, send anything you have on interfaces for a poor student who likes to tinker. /----------------------------------------------------------------------------\ | Scott "gaspo" Gasparian - Teenage Mutant Ninja Technician | "back user!"| | Supercomputer Computations Research Institute |\ ,_ _/\ | | 400 SCL, F.S.U., Tallahassee, FL 32306-4052 |/ _/ '__ \| | gaspo@ds1.scri.fsu.edu | "I do NOT do lunch, I do NOT ||/ / ,," __o/| | gaspo@scri1.scri.fsu.edu | wear 'power ties', and I do | \_\|_\, / | | (904) 644-4277 / 222-5630 | NOT EVER do COBOL! Get it?!" | /+-+-\ _/\_ | \----------------------------------------------------------------------------/