Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!dbs@speech2.cs.cmu.edu From: dbs@speech2.cs.cmu.edu (David Sanner) Newsgroups: sci.virtual-worlds Subject: facial gestures in VR Message-ID: <10521@milton.u.washington.edu> Date: 2 Nov 90 23:59:11 GMT Sender: hlab@milton.u.washington.edu Organization: Carnegie-Mellon University, CS/RI Lines: 20 Approved: hitl@hardy.u.washington.edu hey there, recently, folks have been posting about various devices for increased data input. it seems to me that humans use an awful lot of information from each others physical bodies, e.g. body language. the data suit/gloves/eye-trackers cover most of the useful areas, but one major source of information/muscle grouping goes untapped: the face! body language, and in particular facial gestures, seem to convey an awful lot of "extra" information that can help us define the context of converstation, for example. i propose then, the DATAMASK(tm)(of course ;-) this acts like a data glove, but is able to translate the activation levels of facial muscles into a stream of data. any thoughts? ... dave sanner dbs@speech2.cs.cmu.edu