Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!julius.cs.uiuc.edu!psuvax1!rutgers!rochester!pt.cs.cmu.edu!o.gp.cs.cmu.edu!WOOZLE.GRAPHICS.CS.CMU.EDU!spot From: spot@WOOZLE.GRAPHICS.CS.CMU.EDU (Scott Draves) Newsgroups: comp.arch Subject: Re: OS cost component of workstation Message-ID: <1990Nov8.054529.27758@cs.cmu.edu> Date: 8 Nov 90 05:45:29 GMT References: <2840@crdos1.crd.ge.COM> <1990Nov6.222057.17797@ico.isc.com> <239@csinc.UUCP> Sender: netnews@cs.cmu.edu (USENET News Group Software) Reply-To: spot@WOOZLE.GRAPHICS.CS.CMU.EDU (Scott Draves) Organization: Carnegie Mellon University Lines: 29 In article <239@csinc.UUCP>, rpeglar@csinc.UUCP (Rob Peglar) writes: |> |> 640x480x256 is marginal for adequate imaging. 640x480x1k is better, |> 640x480x16k is virtually indistinguishable (oxymoron, i know) from |> television. Sound odd? Perhaps. |> |> Resolution is key if one is drawing huge, 2D (e.g. AEC-type) drawings, |> and you want to be able to zoom into the drawing at factors like 1x10^15 |> and such. For X, color ability and monitor capability is key, not |> resolution. |> |> Rob |> who uses X for imaging? Most people use it to run a window system, and that means there is a lot of text on the screen. For text you need high resolution. 640x480 is puny. That's only 80-100 characters across!! My current screen is 191 across, and I wish it were more. |> very low resolution, but the images are spectacular. |> Why? Analog color. yea. right. Consume Scott Draves Be Silent spot@cs.cmu.edu Die