Path: utzoo!utgpu!news-server.csri.toronto.edu!me!sun Newsgroups: comp.graphics From: sun@me.utoronto.ca (Andy Sun Anu-guest) Subject: A thought on facial representations Message-ID: <90Nov3.172800est.19242@me.utoronto.ca> Reply-To: sun@hammer.me.UUCP (Andy Sun Anu-guest) Organization: University of Toronto, Department of Mechanical Engineering Date: 3 Nov 90 22:28:15 GMT Hi, I was reading a magazine (computer graphics world) on the issue of simlulating a human face. The process used was to digitalize a real face into polygons and manipulate those entities to create facial expressions. I wonder if anyone out there has tried using boundary surface representations or NURBS-based surfaces to model a human face and then changing the expression by varying the curve parameters. A more crazy thought, if one can use fractals to simulate toplogies and waves, is it possible to use factal science to describe an entire human face? BTW, this is not my field of research (I am into robotic sensors), but I am interested in computer graphics. I cannot see any immediate practical applications in the above (maybe let plastic surgens preview their patient's final outlook, facial animation and making molds of faces like in Mission Possible). I am just interested if it is conceptually possible and whether anyone has explored this idea yet. Andy _______________________________________________________________________________ Andy Sun | Internet: sun@me.utoronto.ca University of Toronto, Canada | UUCP : ...!utai!me!sun Dept. of Mechanical Engineering | BITNET : sun@me.utoronto.BITNET