Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!mit-eddie!media-lab!turk@media-lab.media.mit.edu From: turk@media-lab.media.mit.edu (Matthew Turk) Newsgroups: comp.graphics Subject: Re: A thought on facial representations Message-ID: <3932@media-lab.MEDIA.MIT.EDU> Date: 6 Nov 90 21:36:34 GMT References: <90Nov3.172800est.19242@me.utoronto.ca> Sender: turk@media-lab.MEDIA.MIT.EDU Reply-To: turk@media-lab.media.mit.edu Organization: MIT Media Lab Lines: 18 In-reply-to: sun@me.utoronto.ca's message of 3 Nov 90 22:28:15 GMT > .... I cannot see any immediate practical > applications in the above (maybe let plastic surgens preview their > patient's final outlook, facial animation and making molds of faces like > in Mission Possible). .... There are a number of immediate practical applications of rendering and animating faces. One interesting application is close to what you mentioned -- surgeons using a 3D graphics system before (to plan) and during (to help in the surgery) craniofacial surgery. Model-based coding is another area of active research which addresses facial animation -- on one end, the analysis stage, parameters describing the face in view are calculated -- on the other end, the synthesis stage, the face is reconstructed and animated for the viewer. The interesting applications of this are not just in reducing bandwidth, but in ways you can manipulate the data at the recieving end. Matthew Turk MIT Media Lab turk@media-lab.media.mit.edu