Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!princeton!njsmu!mccc!shevett From: shevett@mccc.uucp (Dave Shevett) Newsgroups: comp.sources.games.bugs Subject: Conquer Multi-player probs Message-ID: <1990Nov6.135954.7325@mccc.uucp> Date: 6 Nov 90 13:59:54 GMT Reply-To: shevett@mccc.edu (Dave Shevett) Distribution: na Organization: The College On The Other Side of U. S. Route 1 Lines: 19 So I have this Conquer game, see, on this '386/33 running Xenix, compiled with the GCC compiler. I compiled with the (insert variable name here) option that allows conqrun -x to execute when players are still in the game (for automatic updates). *BUT*, goofy things happen. All combat and trading is resolved, but a player will not see them unless he bops out and back in again. He will, however, receive mail from Conquer explaining miscellaneous events, but will not see, say, his clock tick from Summer into Fall. Any suggestions? Otherwise, the game is running great. Oh: Conquer v4.9, SCO Xenix 2.3.1, GCC, sources as posted to Anomaly. M------------------. ,------------------------------; | Dave Shevett ~-------------------------; Amusing and obscure .sig / | shevett@mccc.EDU Mercer County College ) under development \ W----------------. Lawrenceville, NJ )----------------------------' I ~-------------------------/