Path: utzoo!utgpu!watserv1!watmath!att!att!rutgers!cs.utexas.edu!wuarchive!udel!mmdf From: JK829055@pucal.bitnet (Jim Karczewski, Programmer -- TTR Development, Inc.) Newsgroups: comp.sys.amiga Subject: Problems with Gadget rendering... Message-ID: <35429@nigel.ee.udel.edu> Date: 5 Nov 90 07:21:43 GMT Sender: mmdf@ee.udel.edu Lines: 200 Hello.. I am hoping someone out there can help me with a little problem I am Having.. I have anAssembly Program that opens a screen,then a window, inside the window is a gadget (TOGGLESELECT) which has some custome imagery. The problem is, is that the Gadget is never displayed.. And I can't seem to unserstand what I am doing wrong.. Here is the code: SECTION CODE INCLUDE "intuition/intuition.i" OPENSCREEN EQU -198 OPENWINDOW EQU -204 CLOSESCREEN EQU -66 CLOSEWINDOW EQU -72 CLOSELIBRARY EQU -414 OPENLIBRARY EQU -408 EXECBASE EQU 4 NULL EQU 0 RUN: BSR OPENINT BSR SCROPEN BSR WINDOPEN OPENINT: MOVE.L EXECBASE,A6 LEA INTNAME,A1 JSR OPENLIBRARY(A6) MOVE.L D0,INTBASE RTS OPENDOS: LEA DOSNAME,A1 JSR OPENLIBRARY(A6) MOVE.L D0,DOSNAME RTS SCROPEN: MOVE.L INTBASE,A6 LEA NewScreenStructure,A0 JSR OPENSCREEN(A6) MOVE.L D0,SCREENHD RTS SCRCLOSE: MOVE.L INTBASE,A6 MOVE.L SCREENHD,A0 JSR CLOSESCREEN(A6) RTS WINDOPEN: MOVE.L INTBASE,A6 LEA NewWindowStructure1,A0 JSR OPENWINDOW(A6) MOVE.L D0,WINDOWHD RTS WINDCLOSE: MOVE.L INTBASE,A6 MOVE.L WINDOWHD,A0 JSR CLOSEWINDOW(A6) RTS NewScreenStructure: dc.w 0,0 ;screen XY origin relative to View dc.w 320,200 ;screen width and height dc.w 4 ;screen depth (number of bitplanes) dc.b 0,1 ;detail and block pens dc.w NULL ;display modes for this screen dc.w CUSTOMSCREEN ;screen type dc.l NULL ;pointer to default screen font dc.l NULL ;screen title dc.l NULL ;first in list of custom screen gadgets dc.l NULL ;pointer to custom BitMap structure Palette: dc.w $0333 ;color #0 dc.w $0DDD ;color #1 dc.w $0888 ;color #2 dc.w $0555 ;color #3 dc.w $000F ;color #4 dc.w $0F0F ;color #5 dc.w $00FF ;color #6 dc.w $0FFF ;color #7 dc.w $0620 ;color #8 dc.w $0E50 ;color #9 dc.w $09F1 ;color #10 dc.w $0EB0 ;color #11 dc.w $055F ;color #12 dc.w $092F ;color #13 dc.w $00F8 ;color #14 dc.w $0CCC ;color #15 PaletteColorCount equ (*-Palette)/2 NewWindowStructure1: dc.w 12,22 ;window XY origin relative to TopLeft of screen dc.w 210,99 ;window width and height dc.b 0,1 ;detail and block pens dc.l CLOSEWINDOW ;IDCMP flags dc.l WINDOWSIZING+WINDOWDRAG+WINDOWDEPTH+WINDOWCLOSE+ACTIVATE+NOCARER EFRESH ;ot her window flags dc.l GadgetList1 ;first gadget in gadget list dc.l NULL ;custom CHECKMARK imagery dc.l NewWindowName1 ;window title SCREENHD: dc.l 0 ;custom screen pointer dc.l NULL ;custom bitmap dc.w 5,5 ;minimum width and height dc.w -1,-1 ;maximum width and height dc.w CUSTOMSCREEN ;destination screen type NewWindowName1: dc.b 'Your new window',0 cnop 0,2 GadgetList1: Gadget1: dc.l NULL ;next gadget dc.w 50,37 ;origin XY of hit box relative to window TopLeft dc.w 21,19 ;hit box width and height dc.w GADGHIMAGE+GADGIMAGE ;gadget flags dc.w GADGIMMEDIATE+TOGGLESELECT ;activation flags dc.w BOOLGADGET ;gadget type flags dc.l Image1 ;gadget border or image to be rendered dc.l Image2 ;alternate imagery for selection dc.l NULL ;first IntuiText structure dc.l NULL ;gadget mutual-exclude long word dc.l NULL ;SpecialInfo structure dc.w NULL ;user-definable data dc.l NULL ;pointer to user-definable data Image1: dc.w 0,0 ;XY origin relative to container TopLeft dc.w 21,19 ;Image width and height in pixels dc.w 4 ;number of bitplanes in Image dc.l ImageData1 ;pointer to ImageData dc.b $000F,$0000 ;PlanePick and PlaneOnOff dc.l NULL ;next Image structure ImageData1: dc.w $FFFF,$F800,$FFFF,$F800,$C000,$1800,$C007,$9800 dc.w $C018,$1800,$C060,$1800,$C080,$1800,$C100,$1800 dc.w $C200,$1800,$C400,$1800,$C400,$1800,$C800,$1800 dc.w $C800,$1800,$C800,$1800,$C800,$1800,$C800,$1800 dc.w $C000,$1800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F000,$FFFF,$E000 dc.w $C000,$0000,$C007,$8000,$C018,$0000,$C060,$0000 dc.w $C080,$0000,$C100,$0000,$C200,$0000,$C400,$0000 dc.w $C400,$0000,$C800,$0000,$C800,$0000,$C800,$0000 dc.w $C800,$0000,$C800,$0000,$C000,$0000,$8000,$0000 dc.w $0000,$0000,$FFFF,$F000,$FFFF,$E000,$C000,$0000 dc.w $C000,$0000,$C000,$0000,$C000,$0000,$C000,$0000 dc.w $C000,$0000,$C000,$0000,$C000,$0000,$C000,$0000 dc.w $C000,$0000,$C000,$0000,$C000,$0000,$C000,$0000 dc.w $C000,$0000,$C000,$0000,$8000,$0000,$0000,$0000 Image2: dc.w 0,0 ;XY origin relative to container TopLeft dc.w 21,19 ;Image width and height in pixels dc.w 4 ;number of bitplanes in Image dc.l ImageData2 ;pointer to ImageData dc.b $000F,$0000 ;PlanePick and PlaneOnOff dc.l NULL ;next Image structure ImageData2: dc.w $FFFF,$F800,$FFFF,$F800,$C000,$1800,$C007,$9800 dc.w $C018,$1800,$C060,$1800,$C080,$1800,$C100,$1800 dc.w $C200,$1800,$C400,$1800,$C400,$1800,$C800,$1800 dc.w $C800,$1800,$C800,$1800,$C800,$1800,$C800,$1800 dc.w $C000,$1800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$FFFF,$F800,$FFFF,$F800 dc.w $FFFF,$F800,$FFFF,$F800,$0000,$0800,$0000,$1800 dc.w $0000,$1800,$0007,$9800,$0018,$1800,$0060,$1800 dc.w $0080,$1800,$0100,$1800,$0200,$1800,$0400,$1800 dc.w $0400,$1800,$0800,$1800,$0800,$1800,$0800,$1800 dc.w $0800,$1800,$0800,$1800,$0000,$1800,$7FFF,$F800 dc.w $FFFF,$F800,$0000,$0800,$0000,$1800,$0000,$1800 dc.w $0000,$1800,$0000,$1800,$0000,$1800,$0000,$1800 dc.w $0000,$1800,$0000,$1800,$0000,$1800,$0000,$1800 dc.w $0000,$1800,$0000,$1800,$0000,$1800,$0000,$1800 dc.w $0000,$1800,$0000,$1800,$7FFF,$F800,$FFFF,$F800 INTBASE: DC.L 0 DOSBASE: DC.L 0 WINDOWHD: DC.L 0 INTNAME: DC.B 'intuition.library',0 CNOP 0,2 DOSNAME: DC.B 'dos.library',0 CNOP 0,2 END Could someone PLEASE TELL ME WHAT IS WRONG.. I am Using LATTICE ASM To compile the code, along with BLINK to link the program.. THANKS!!!! Jim Karczewski