Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!portal!cup.portal.com!thad From: thad@cup.portal.com (Thad P Floryan) Newsgroups: comp.sys.amiga Subject: Re: Badge killer demos Message-ID: <35697@cup.portal.com> Date: 7 Nov 90 09:11:58 GMT References: Organization: The Portal System (TM) Lines: 65 phil@adam.adelaide.edu.au (Phil Kernick) in asks: I remember reading in an Amiga magazine (I don't remember which one) about this years (last years?) Badge demo contest. The winning entry was something about an invisible knight walking down a passage and then a combat scene. Does this ring any bells? I believe that it tool 2 disks and needed 2.5M to run... Is it available from an ftp site anywhere? The anim is by Brad Schenck and its docs follow. Dunno if it's available anyplace by ftp. Thad Floryan [ thad@cup.portal.com (OR) ..!sun!portal!cup.portal.com!thad ] -------------------- begin enclosure -------------------- THE SENTINEL by Bradley W.. Schenck Created for the 1989 BADGE Killer Demo Contest ============================================================================ == System Requirements: 3 Megabytes of RAM, two floppy drives recommended The Sentinel is a large ray-traced animation created with Turbo Silver SV, Deluxe Photolab, Deluxe Paint III and The Director (trademarks of Impulse, Inc., Electronic Arts, and the Right Answers Group). The animation was created on a five megabyte Amiga 2000 with a Midget Racer by CSA to reduce the rendering times, during a period of about three and a half weeks. Altogether there are approximately 60 to 70 frames of animation. There are two versions of The Sentinel: one for systems with more than three megabytes of memory (all data is loaded into memory at the start) and one for three megabyte systems (there are a few disk loads during the animation). Either version will run from the WorkBench or from the CLI. To run the animation from the CLI, type: 3_Megabyte_Version OR 3.5_Megabyte_Version The animation will know where to find everything on disk one. If you wish to run it from your hard drive (or RAM, but let's be serious.....) you can copy both disks into a directory and, before starting the animation, type: `assign Sentinel.2: ' If you are running the three megabyte version, I strongly suggest that you run it from floppy. Some of the pauses in that version depend on the time it takes to load certain files from disk. The greater bulk of data will still remain in memory while the animation loops. Brad Schenck October, 1989 [To run Sentinel from Hard Disk, you can also copy the files on both disks to a directory on the HD and use the HD_ versions of the icons.]