Path: utzoo!utgpu!watserv1!watmath!att!att!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!ub!ubvmsd.cc.buffalo.edu!v092mgp5 From: v092mgp5@ubvmsd.cc.buffalo.edu (Scott K Wood) Newsgroups: comp.sys.amiga.games Subject: Ports of Call... Message-ID: <44345@eerie.acsu.Buffalo.EDU> Date: 5 Nov 90 01:20:48 GMT Sender: news@acsu.Buffalo.EDU Reply-To: v092mgp5@ubvmsd.cc.buffalo.edu Organization: University at Buffalo Lines: 28 Nntp-Posting-Host: ubvmsd.cc.buffalo.edu News-Software: VAX/VMS VNEWS 1.3-4.3 I was rumaging through my old older software titles yesterday and came upon "Ports of Call". I booted it up and started played. It must be one of the best games for the Amiga. Anyway, that's not why I'm leaving this message. I have run into a few questions that manual doesn't seem to address that I hope someone might be able to answer. Here they are: 1) On the main world map, there are a lot of 8's, 9's, 10's, 11's and 12's jumping around the map. What are they? What do they stand for, and What do they do? 2) One of the emergencies you run into is a guy floating in a life raft. Does ANYONE know how you save this guy? I have tried everything and would love to know how to do it. 3) How do you win the game? Can you believe the manual doesn't say anything about this? 4) What is status and how does it come into play in the game? Help on any or all of these question would be greated appreaciated. Thanks in advance... Scott BITNET : v092mgp5@ubvms.bitnet INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu