Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!samsung!umich!abaa!cardwell From: cardwell@abaa.uucp (Jon Cardwell) Newsgroups: comp.sys.amiga.games Subject: Cheating at MORIA 3.0 Message-ID: <5650@abaa.UUCP> Date: 7 Nov 90 16:48:43 GMT Reply-To: cardwell@abaa.UUCP (Jon Cardwell) Distribution: usa Organization: Allen Bradley CIS, Ann Arbor, MI Lines: 24 Thanx to everybody that responded with possible ways to cheat at MORIA 3.0. After experimenting, it seems that the easiest way to create a pumped-up character is to drop a weapon on the dungeon floor, and then save the game. Then use a file editor program such as "NewZap" to find where in the character save file the weapon is that you dropped on the floor. When you find the record that is the weapon's object structure in the binary save file, change the amount of damage the weapon does. For example, I had a character with a Longsword (+0,+0), and when I found the structure for the weapon, I changed the amount of damage it does from "1d10" to "44d100", then wrote the new, hacked save file back out to disc. Finally, when I re-started the saved games, the weapon was still there on the floor, and I picked it up. When I wielded the Longsword, I now had in my hands a SUPER WEAPON that does incredible damage. Even with a SUPER WEAPON, your character is still vulnerable though, as I later found out when fighting multiple Ancient dragons!!! -- | cardwell@sun.aa.ab.com Jon Cardwell Allen-Bradley, CIS | | 72760.1507@Compuserve.com (313) 998-2439 555 Briarwood Circle | | ..!mailrus!umich!abaa!cardwell Ann Arbor, MI 48105 |