Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!decwrl!bacchus.pa.dec.com!shlump.nac.dec.com!sousa.enet.dec.com!bombe.enet.dec.com!moore From: moore@bombe.enet.dec.com (W. Bruce Moore) Newsgroups: comp.sys.amiga.games Subject: Re: Ports of Call... Message-ID: <1990Nov6.185321@bombe.enet.dec.com> Date: 7 Nov 90 00:41:44 GMT References: <44345@eerie.acsu.Buffalo.EDU> Sender: newsa@sousa.enet.dec.com Reply-To: moore@bombe.enet.dec.com (W. Bruce Moore) Organization: Digital Equipment Corporation, Boxboro MA Lines: 41 I agree, Ports of Call is an excellent game! In article <44345@eerie.acsu.Buffalo.EDU>, v092mgp5@ubvmsd.cc.buffalo.edu (Scott K Wood) writes: |> |> 1) On the main world map, there are a lot of 8's, 9's, 10's, 11's |>and 12's jumping around the map. What are they? What do they stand |>for, and What do they do? I believe these are "storm intensity" ratings, higher numbers indicate stronger winds (gale forces). |> |> 2) One of the emergencies you run into is a guy floating in a life |>raft. Does ANYONE know how you save this guy? I have tried |>everything and would love to know how to do it. You have to maneuver your ship along side the raft and match its drift speed almost exactly. If you bump him (or he bumps you) too hard, you won't get credit for the rescue. I've done it some times, but it's not easy. |> |> 3) How do you win the game? Can you believe the manual doesn't |>say anything about this? The player with the most wealth at the preselected end time wins. This game is best with multiple human players. The quickest way to build wealth is by "playing the market", buying ships when prices are down and selling at a profit. Watch daily market fluctuations to catch peaks and valleys. (Hint: The "worth" of a shipowner varies with the market value of his ships, while a player holding only cash remains virtually constant. Try using a couple of "dummy" players [with and without ships] to act as references so you can see the effect of ship values by their respective bar graphs.) |> |> 4) What is status and how does it come into play in the game? Haven't played in a while, so I don't remember this one. Sorry. -- W. Bruce Moore Moore@bombe.pa.dec.com