Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!munnari.oz.au!labtam!eyrie!phoenix!proff From: proff@phoenix.pub.uu.oz.au (Frederick Solidus) Newsgroups: comp.sys.amiga.games Subject: Re: Paradroid. I need some TIPS here. Keywords: game amiga paradroid Message-ID: <1990Nov8.171830.5147@phoenix.pub.uu.oz.au> Date: 8 Nov 90 17:18:30 GMT References: <1990Nov6.021115.17763@phoenix.pub.uu.oz.au> Organization: Phoenix ComSystem. Lines: 22 In <1990Nov6.021115.17763@phoenix.pub.uu.oz.au> hunter@phoenix.pub.uu.oz.au (James Gardiner [hunter]) writes: >Getting throught 5 levels of one ship is about all I can do. >Is there any strategy in this game to kill the robots? >Can you for instance pretend to be a certain robot walking around and >therefore, not be attacked by the BattleDroids? > >Hunter >-- The Amiga version is dissapointing after playing the C64 version. Most of you will find that a little hard to understand, but it is comparable to the atmosphere of FA/18 compared to that of F29. The simplest way to kill off high-level robots, is to transfer to them. I'm not sure if this holds in the Amiga version, but in the commodore version there is a certian maintance droid, (420?) that is not effected by the disruptors of the 720 series. Proff / The Force