Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!sl35746 From: sl35746@uxa.cso.uiuc.edu (By-Tor) Newsgroups: comp.sys.amiga.tech Subject: RKM Example "joy.c" BUG! Message-ID: <1990Nov9.230441.18835@ux1.cso.uiuc.edu> Date: 9 Nov 90 23:04:41 GMT Sender: news@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 10 I am beginning game development, and am very frustrated to have found a bug in the RKM example program "joy.c" which demonstrates how, or how not which may be the case, to use the gameport.device. When "joy" is executed, it works fine. But, when I launch it with a "run," play with it for a while, and exit, a subsequent call to the program without "run" will crash my Amiga. This is disturbing, and the code looks fine to me so far. Does anyone have any ideas? How about the CreateStdIO()? Is that a funky call? Should it be converted to CreateExtIO()? Thanks!