Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!maverick.ksu.ksu.edu!kuhub.cc.ukans.edu!mlab2 From: mlab2@kuhub.cc.ukans.edu Newsgroups: comp.sys.mac.games Subject: Re: RPG opinions (was Re: Programmer...) Message-ID: <26546.2734919e@kuhub.cc.ukans.edu> Date: 5 Nov 90 03:09:34 GMT References: Organization: University of Kansas Academic Computing Services Lines: 31 In article , ck31+@andrew.cmu.edu (Christopher Bruce Kidwell) writes: >>I agree! Here's another one for all you gamers out there: >>What about the whole concept of *hit points*? Now just think about >>that for a second. "Hit points"? We're so used to thinking in >>those terms we can't see how absurd this idea is. When you're >>down to is very last HP (1 HP) and still be fighting like nothing is wrong. >>Stupid. --stuff del-- > chopped off so that you can't use your sword any more. I havn't done > any extensive playing in this system, so I don't know how complicated it > is to play. There was one computer game produced under this title, but I'm > not sure how (or if) they implemented this feature. Also, MERP > allows for abilities in various skills such as tracking, making shelter, > and horseback riding> --stuff del-- > Any thoughts? > > Chris Kidwell Back in my RPG days, I discovered DragonQuest. I believe the rulebook can still be found in some gaming shops. IMHO, they were the most logical and yet easy to play set of rules I've come across (although I haven't seen MERP). An excellent balance between playability and realism. Skills, like horseback riding brought this to mind. Anyone else familiar with these rules? If I ever did an RP computer game, I'd use rules similar to these. :======:**************************************************************** : ==== :* ** And watching the stars go on at night, ** : === :* Soft Dorothy ** I'd like to see just one of them die.. ** : == :* *****************************************jc** :.=....:****************************************************************