Path: utzoo!attcan!uunet!know!zaphod.mps.ohio-state.edu!wuarchive!emory!gatech!mcnc!duke!so From: so@duke.cs.duke.edu (Steve Owen) Newsgroups: comp.sys.mac.games Subject: Re: RPG opinions (was Re: Programmer...) Message-ID: <657817336@cricket.cs.duke.edu> Date: 5 Nov 90 15:02:17 GMT References: Organization: Duke University Computer Science Dept.; Durham, N.C. Lines: 34 In article ck31+@andrew.cmu.edu (Christopher Bruce Kidwell) writes: [stuff deleted] >I agree on this point as well. One system that I've seen that handles >this quite well is Middle Earth Role Playing (MERP). There you can be >hit once in a critical area and die. Or you can be hit and have an arm >chopped off so that you can't use your sword any more. I havn't done >any extensive playing in this system, so I don't know how complicated it >is to play. There was one computer game produced under this title, but I'm >not sure how (or if) they implemented this feature. Also, MERP >allows for abilities in various skills such as tracking, making shelter, >and horseback riding. It seems to me to be a very good system. [stuff deleted] >Chris Kidwell >ck31@andrew.cmu.edu I have played MERP before and would be very interested in a computer game based on that system. Anyone know the name of the game Chris refered to? Thanks, Steve -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Steve Owen ARPA: so@cs.duke.edu Department of Computer Science CSNET: so@duke Duke University UUCP: {mcnc,decvax}!duke!so Durham, NC 27706 USA "It pays to be obvious, especially if you have a reputation for subtlety." - Isaac Asimov -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-