Xref: utzoo comp.sys.mac.games:1691 rec.games.misc:11996 Path: utzoo!attcan!uunet!cs.utexas.edu!wuarchive!emory!hubcap!ncrcae!oiscola!dbarnhar From: dbarnhar@oiscola.Columbia.NCR.COM Newsgroups: comp.sys.mac.games,rec.games.misc Subject: Might & Magic II (Mac version) Bugs and "Features" Message-ID: <314@oiscola.Columbia.NCR.COM> Date: 5 Nov 90 11:04:50 GMT Reply-To: dbarnhar@oiscola.UUCP (David C. Barnhart II) Organization: NCR/OISD Columbia Lines: 51 Either Might & Magic II has some interesting bugs or some features that I do not understand at all. I just completed the quest for Clerics (reuniting Corak's Soul with his body), taking 4 clerics and 4 robbers along. (The robbers had already been on a few other quests and had received their 5,000,000 experience points.) Also, all 8 of the characters had been taken to the circus till their statistics were 100 (more with various items). When I went to the jurors and then trained the clerics in Atlantium, all 4 of the clerics now have approximately 33,000 hit points (no, that's not a typo). This did not happen to any of the other character classes, and it didn't happen to a friend of mine's clerics. Is this just a bug, or is there some deep dark secret to this? At least, I now can survive the Cuisinarts! :) :) :). Also, 3 of the clerics at various points in the game have suddenly had around 16,000 gems in their posession, total around 48,000. I don't know what caused that either, though I'm not complaining. By the way, I was using the Black & White version when this happened, though I have the color version as well. I also have a couple of other questions, not related to possible bugs. 1) How do you kill Lord Shalwend in the time of Air? Magic rarely works against him, most of my characters can't even touch him (statistics all over 100, though it didn't work when they were around 20 either), and he eradicates with a single touch (even the 33,000 HP clerics). Even if I don't have to kill him, it's just the principle of the thing. :) 2) Why does Turn Undead always fail now that I have the Holy Word spell? My clerics (or my paladins, for that matter) can no longer "Turn Undead" even the easiest undead monsters. What's worse is that once "Turn Undead" has been cast, Holy Word never works in that battle. 3) Also, just out of curiosity, where is the hireling H.K. Phooey? He's not where the cluebook says he's supposed to be. It's not like I need him or anything, I'm just curious. If any of you have answers to any of the above, I would appreciate knowing them! Thanks, Dave Barnhart NCR Cooperative Computing Systems Division 3245 Platt Springs Rd. West Columbia, SC 29169 email: uunet!ncrlnk!ncrcae!oiscola!dbarnhar -- Dave Barnhart NCR Cooperative Computing Systems Division 3245 Platt Springs Rd. West Columbia, SC 29169 email: uunet!ncrlnk!ncrcae!oiscola!dbarnhar