Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!gate.oxy.edu!oxy!wirehead From: wirehead@oxy.edu (David J. Harr) Newsgroups: comp.sys.mac.games Subject: Re: Starflight recommendation? Message-ID: <123902@tiger.oxy.edu> Date: 8 Nov 90 17:18:41 GMT References: <15532@venera.isi.edu> <1990Nov6.102830.15614@cs.uoregon.edu> Organization: Occidental College, Los Angeles, CA 90041 Lines: 30 mkelly@cs.uoregon.edu (Michael A. Kelly) says about StarFlight: I bought Starflight a couple weeks ago. I haven't really had a chance to play with it much, but what I've seen so far doesn't impress me. The graphics are designed for a far inferior machine (it was originally written for Commodore or Atari and has been translated to the Mac). The interface could be improved quite a bit. The worst problem is that if you click the mouse anywhere outside a button a system error (bus error, I think occurs. That can get _VERY_ annoying. And if I remember right, it doesn't work with any system > 6.0.3. While I agree that StarFlight does not have the best graphics, and its modal setup can be *VERY* frustrating at times, I must disagree with the idea that it is totally unstable. I ran it for three weeks on an accelerated Mac II w/ sys 6.05, and had no system errors whatsoever (except those that my own programming caused). In my opinion, the biggest virtue of the game is that it is *INTERESTING*. It takes one heckuva a game to keep my attention for the 100+ hours I took to finish it. The storyline is interesting, the worlds diverse and plentiful, and you have to really work to put the puzzle all together. So, despite its many shortcomings as a Mac game, its strength as a game system made it good for me. I would reccomend it. Make that "reCoMMend" it (2 m's and 1 c. Someday, I'll learn to spell..) The preceding was another fine product of the fevered brain of wirehead@oxy.edu "When you want only the most warped opinions, and care enough to send the very best, use wirehead." fnordfnordfnordfnordfnordfnordfnordfnordfnordfnord