Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!dartvax!batcomputer!andyrose@uunet.UU.NET From: dartvax!batcomputer!andyrose@uunet.UU.NET (Andy Rose) Newsgroups: sci.virtual-worlds Subject: comp.graphics.visualization Message-ID: <10770@milton.u.washington.edu> Date: 7 Nov 90 19:50:24 GMT Sender: hlab@milton.u.washington.edu Organization: Cornell Theory Center Lines: 20 Approved: hitl@hardy.u.washington.edu Please subscribe to comp.graphics.visualization if you are interested. This new group started to serve the needs of the visualization community. I know this is not all of you, but many of you do use high-end workstations like SGI and are doing sci viz. (virtual reality content) If the creation of massive data sets from science requires advanced interaction and visualization techniques to analyse and comprehend, can scientific data provide a practical testbed for VR techniques? Philosophically, is sci.viz a subset of VR? What techniques in VR are applicable to sci.viz. What does the global research community LOOK like? -- Andrew Newkirk Rose '91 Department of Visualization CNSF/Theory Center 632 E & T Building, Hoy Road Ithaca, NY 14583 607 254 8686 andy@cornellf.tn.cornell.edu