Path: utzoo!attcan!uunet!crdgw1!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!uwm!carroll1.cc.edu!dtroup@uunet.UU.NET From: uwm!carroll1.cc.edu!dtroup@uunet.UU.NET (David C. Troup) Newsgroups: sci.virtual-worlds Subject: Whole Lotta Shakin' Goin' On: Modeling Complex Realities (Was Re: Types Message-ID: <10871@milton.u.washington.edu> Date: 8 Nov 90 06:07:11 GMT References: <10769@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: Skunk Works Robotics Research Lines: 31 Approved: hitl@hardy.u.washington.edu In article <10769@milton.u.washington.edu> warren@debra.doc.ca (Warren Baird) wr ites: > Taking several steps back, the > entire bridge lies before me, about a meter long. I stamp my > feet several times, and an earthquake starts. I watch > carefully when and where the bridge begins to fail, rebuild it, > and repeat until the bridge reaches whatever standards I set. I don't mean to nit pick, but there are alot of variables associated with earthquakes. The 2 or 3 types of waves involved with movement in the earth's crust, the soil content and density, the location of the epicenter in relation to the building/bridge. Is your bridge in water? This would have a substanstal effect on what would happen to it. Would'nt it make sense to select a VR icon for earthquake instead of stamping your feet? What if you were marching? Would your VR start into earthquake mode? A quick 3-D ckets of a bridge would hardly due justice to a VR/ simulation of an earthquake, since all major and minor trusses, supports, guy-wires or whatever will all effect the final outcome. Gee, world modeling is a real pain.... :-) See ya... -- David C. Troup is dtroup@carroll1.cc.edu|414.336.7467|414.433.3527| | ________________________________________|414.336.2631| work |Skunk Works| |____________|____________|___________| "Things like polyester, pants and shoes, don't make it easy to remember."