Xref: utzoo alt.cyberpunk:4954 comp.arch:19158 rec.arts.sf-lovers:49402 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!rochester!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!md3b+ From: md3b+@andrew.cmu.edu (Matthew Donald Drown) Newsgroups: alt.cyberpunk,comp.arch,rec.arts.sf-lovers Subject: Re: 6502 interrupts (was Re: Count Zero Interrupt) Message-ID: Date: 10 Nov 90 19:39:29 GMT Organization: Carnegie Mellon, Pittsburgh, PA Lines: 9 I wrote stuff of a 6510, aka a Commodore 64, and had no problems with interrupts. From the number of graphical displays, scrolls, and others things I was able to do with interrupts was fine. You did have to play with it a little bit, but setting them up on a C64 was quite easy. Disable IRQs, tell the machin were to go when an IRQ occcurs, Enable IRQs. As long as the code you were pointing to, then the IRQs worked fine. -Matt "Hear the crashing steel, feel the stearing wheel."