Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!rpi!crdgw1!crdos1!davidsen From: davidsen@crdos1.crd.ge.COM (Wm E Davidsen Jr) Newsgroups: comp.arch Subject: Re: Resolution, etc. Message-ID: <2928@crdos1.crd.ge.COM> Date: 16 Nov 90 16:00:54 GMT References: <240@csinc.UUCP> <1990Nov15.052925.1265@imax.com> Reply-To: davidsen@crdos1.crd.ge.com (bill davidsen) Distribution: na Organization: GE Corp R&D Center, Schenectady NY Lines: 22 I'm not convinced that you need 24 bits of color for the memory, either. Systems like the VGA which have a large palette and a limited number of selections work very well. If you look at the output of a 24 bit color scanner scanning quality photographs, you rarely find an image which doesn't map into 256 colors nicely. Very rarely. Therefore I conclude that for human viewing of "real world" images (ie. things which physically exist) you can do 8/24 bit mapping with good results. Computer generated images can have more that 256 colors, so I am not making that argument about anything but real world data. I would not be surprised if many people can't tell 256 color mapping unless they see it side by side, but information might be lost. Technical note: the VGA does 8/18 bit mapping, 6 bits each of RGB, and that is not quite enough, although it can provide so reasonable images in hires modes. -- bill davidsen (davidsen@crdos1.crd.GE.COM -or- uunet!crdgw1!crdos1!davidsen) VMS is a text-only adventure game. If you win you can use unix.