Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!msp33327 From: msp33327@uxa.cso.uiuc.edu (Michael S. Pereckas) Newsgroups: comp.arch Subject: Re: Resolution, etc. Message-ID: <1990Nov16.190248.20437@ux1.cso.uiuc.edu> Date: 16 Nov 90 19:02:48 GMT References: <240@csinc.UUCP> <1990Nov15.052925.1265@imax.com> <2928@crdos1.crd.ge.COM> Sender: news@ux1.cso.uiuc.edu (News) Distribution: na Organization: University of Illinois at Urbana Lines: 22 In <2928@crdos1.crd.ge.COM> davidsen@crdos1.crd.ge.COM (Wm E Davidsen Jr) writes: > I'm not convinced that you need 24 bits of color for the memory, >either. Systems like the VGA which have a large palette and a limited >number of selections work very well. If you look at the output of a 24 >bit color scanner scanning quality photographs, you rarely find an image >which doesn't map into 256 colors nicely. Very rarely. Note that this gets to be a mess in a hurry if you want to put two different images on the screen at once (perhaps in separate windows). Pallets can be a problem in multitasking, windowing environments. You're right though---super VGA images (640x400 -- 800x600 pixels in 256 colors) look great. -- Michael Pereckas * InterNet: m-pereckas@uiuc.edu * just another student... (CI$: 72311,3246) *Jargon Dept.: Decoupled Architecture--sounds like the aftermath of a tornado*