Path: utzoo!attcan!uunet!ns-mx!iowasp.physics.uiowa.edu!maverick.ksu.ksu.edu!zaphod.mps.ohio-state.edu!ub!boulder!tigger!streich From: streich@tigger.Colorado.EDU (Mark Streich) Newsgroups: comp.lang.pascal Subject: Re: Saving graphics screen to file in TP 5.5 Message-ID: <29793@boulder.Colorado.EDU> Date: 15 Nov 90 14:57:23 GMT References: <90318.10233434ZL4RT@CMUVM.BITNET> <28137@usc> Sender: news@boulder.Colorado.EDU Organization: University of Colorado, Boulder Lines: 7 Nntp-Posting-Host: tigger.colorado.edu All of the solutions proposed to save a graphics screen to disk assume you can have one data structure that includes the entire screen. This just isn't true for VGA modes. The memory required is greater than the 64k byte limit on arrays. You need to divide the screen up into 4 areas and then use 'getimage' and 'putimage' for each area.