Path: utzoo!attcan!uunet!cbmvax!daveh From: daveh@cbmvax.commodore.com (Dave Haynie) Newsgroups: comp.sys.amiga Subject: Re: Query for the Net Message-ID: <15808@cbmvax.commodore.com> Date: 12 Nov 90 19:47:32 GMT References: <1990Nov6.155810.20604@intelhf.hf.intel.com> <90311.140732UH2@psuvm.psu.edu> <15735@cbmvax.commodore.com> <15771@cbmvax.commodore.com> <35844@cup.portal.com> Reply-To: daveh@cbmvax.commodore.com (Dave Haynie) Organization: Commodore, West Chester, PA Lines: 18 In article <35844@cup.portal.com> thad@cup.portal.com (Thad P Floryan) writes: >And how could we forget MUDDL, the language in which ZORK was originally >implemented! Because, like SNOBOL4, its obselete. You would use ADL (Adventure Design Language) to write any new adventure, right? Ok, so you'd probably use some easier thing, like an adventure construction set. And if we're considering mathematics languages (I didn't, but Randell did), we're still missing my favorite (because I've used it), MACSYMA. >Thad Floryan [ thad@cup.portal.com (OR) ..!sun!portal!cup.portal.com!thad ] -- Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy Standing on the shoulders of giants leaves me cold -REM